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Riot Details Valorant Patch 11.08, A Game-Wide Rebalance Set to Go Live Oct. 15

The update standardizes debuff timings, extends key cooldowns, and prioritizes precision gunplay.

Overview

  • Universal mechanics changes set most concuss effects to 2.5 seconds and expand nearsight visibility to 5 meters across affected abilities.
  • Duelists receive targeted nerfs, including Yoru restricted to teleporting during his ultimate with louder Gatecrash audio and Neon’s Relay Bolt reduced to 2.5 seconds, alongside toned‑down combat stims.
  • Initiator signature abilities move to 60‑second cooldowns for Sova, KAY/O, Fade, and Breach, with Breach’s ultimate now eight points but smaller in area, and Gekko’s Wingman and Thrash made less durable.
  • Sentinel utility becomes easier to spot or break with longer lockouts after destruction, reduced gadget health for several kits, and Cypher’s Trapwire losing its concuss effect.
  • Weapon tuning improves rifle spray stability (Vandal protected bullets 4→6, Phantom 6→8) and adjusts SMGs, while major reworks to Pearl and Abyss accompany their return to the ranked map pool.