Overview
- Universal mechanics changes set most concuss effects to 2.5 seconds and expand nearsight visibility to 5 meters across affected abilities.
- Duelists receive targeted nerfs, including Yoru restricted to teleporting during his ultimate with louder Gatecrash audio and Neon’s Relay Bolt reduced to 2.5 seconds, alongside toned‑down combat stims.
- Initiator signature abilities move to 60‑second cooldowns for Sova, KAY/O, Fade, and Breach, with Breach’s ultimate now eight points but smaller in area, and Gekko’s Wingman and Thrash made less durable.
- Sentinel utility becomes easier to spot or break with longer lockouts after destruction, reduced gadget health for several kits, and Cypher’s Trapwire losing its concuss effect.
- Weapon tuning improves rifle spray stability (Vandal protected bullets 4→6, Phantom 6→8) and adjusts SMGs, while major reworks to Pearl and Abyss accompany their return to the ranked map pool.