Overview
- Zombies earns the strongest marks at launch, with the expansive Ashes of the Damned map and a solid Survival option praised for polish and replayability.
- The campaign draws widespread criticism for shallow design choices such as always‑online, no‑pause play, bullet‑sponge enemies, and heavy reuse of systems that feel pulled from other modes.
- Core multiplayer is described as fast and satisfying with tighter maps and shared progression, though reviewers say it largely plays it safe and lacks a defining new idea.
- Technical problems are hurting the experience, including lag and teleporting reports and a widely noted 120Hz stutter on Xbox Series consoles that pushes some players back to 60Hz.
- Endgame, a PvE extraction mode locked behind campaign completion, shows potential but is labeled an afterthought, and critics also take issue with AI‑generated calling cards and art assets; the game is available across platforms and on Xbox Game Pass.