Resident Evil Village Launches on iPhone 15 Pro, Highlights Future of Apple Gaming Despite Performance Issues
Capcom's Resident Evil Village debuts on Apple's iPhone 15 Pro, showcasing the potential of AAA games on mobile devices, but despite utilizing the A17 Pro chip's ray tracing capabilities, experiences frame rate drops, control difficulties and performance issues.
- Capcom's Resident Evil Village, despite showcasing impressive graphics and detail on the iPhone 15 Pro, is held back by performance issues, including frame rate drops in areas with a lot of activity and difficult controls, especially on the small screen.
- Although Apple's A17 Pro chip and its ray tracing capabilities allow the game to run natively on the device, the experience is marred as the game isn't fully optimized for mobile settings, requiring players to manually adjust visual settings for optimal performance.
- Playing the game practically requires a separate controller due to the touchscreen controls being nearly unplayable, making the mobile gaming experience more cumbersome.
- The launch of Resident Evil Village highlights Apple's push to establish its devices as serious gaming platforms with AAA games, highlighting the common architecture between Apple's A-series and M-series chips, making it easier for developers to port games across devices.
- Resident Evil Village is the first of several console-quality games, including Resident Evil 4, Death Stranding Director’s Cut, and Assassin’s Creed Mirage, coming to the iPhone 15 Pro and other high-performing Apple devices as the company aims to build a broader gaming strategy.
- While the game's launch on iPhone showcases the future potential for Apple gaming, the current performance and settings issues suggest that it might take a few more device generations before games like Village can be smoothly played on an iPhone.