Overview
- Remedy issued a profit warning ahead of its October 29 quarterly report, citing weak sales for FBC: Firebreak.
- The company recorded a €14.9 million non-cash impairment tied to the game, covering most capitalised development, publishing and distribution costs.
- A major Breakpoint update on September 29 added a playable tutorial and mission selection changes, improving metrics but missing internal sales targets, with Remedy pledging continued support while scaling investment to revised forecasts.
- Firebreak surpassed one million players in its first ten days largely through Xbox Game Pass and PlayStation Plus, which bolstered reach but limited direct consumer sales, and PC performance lagged plans.
- Steam concurrent players peaked at roughly 2,000 at launch and have since fallen to under 100, according to SteamDB reporting.