Overview
- The game attracted over one million unique players within its first 24 hours, boosted by a day-one launch on Xbox Game Pass
- Rematch’s small-sided format puts players in control of a single athlete in 3v3 to 5v5 matches, demanding precise passes and timed tackles
- Creative director Pierre Tarno describes the title as a “football player simulation” designed to replicate the physicality and pressure of real matches
- Sloclap has acknowledged and apologized for server and client desync issues in a Steam post while pledging ongoing stability improvements
- Crossplay remains the studio’s top priority and is undergoing technical testing ahead of interface integration, debugging, and console certification