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Rematch Hits One Million Players as Sloclap Tackles Desync and Prepares Crossplay

Sloclap’s immediate roadmap focuses on stabilizing matches through server desync fixes, with crossplay pending console approval

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Overview

  • The game attracted over one million unique players within its first 24 hours, boosted by a day-one launch on Xbox Game Pass
  • Rematch’s small-sided format puts players in control of a single athlete in 3v3 to 5v5 matches, demanding precise passes and timed tackles
  • Creative director Pierre Tarno describes the title as a “football player simulation” designed to replicate the physicality and pressure of real matches
  • Sloclap has acknowledged and apologized for server and client desync issues in a Steam post while pledging ongoing stability improvements
  • Crossplay remains the studio’s top priority and is undergoing technical testing ahead of interface integration, debugging, and console certification