Overview
- The PC action-strategy game no longer has a release date after being pushed back from its planned October 8 Early Access debut.
- Lead coder Ian Fisch said the team aimed for true 60 FPS on midrange PCs without frame interpolation by pushing Unreal Engine 4 to its limits.
- Developers describe battles with tens of thousands of AI-driven soldiers in simulations that persist even when the player leaves.
- The project targets fully destructible large structures and supports drop-in/drop-out four-player multiplayer.
- Redemption Road says a three-minute gameplay deep dive will be released very soon.