Overview
- Director Konrad Tomaszkiewicz confirmed late September that the studio rebalanced a much stricter time limit before launch after pre-release criticism.
- The shipped system gives players 30 in‑game days broken into 16 segments per day and only advances the clock when players take quest‑related actions.
- Rebel Wolves left the prologue unchanged as a deliberately harsher test of the original design to show what the stricter system felt like.
- Popular community mods that lengthen or remove the timer appeared within 24 hours of release, offering players an immediate way to opt out of the constraint.
- The game has sold strongly, the studio is preparing a major early‑October patch for combat, difficulty and performance, and leadership says the timer may be altered or dropped in future installments.