Particle.news

Download on the App Store

Rebel Wolves Details The Blood of Dawnwalker: Narrative Sandbox, Day–Night Powers, Hybrid Combat

At Gamescom, the studio outlined how a day–night loop with time‑limited decisions underpins a reactive single‑player vampire RPG.

Image
Image
Image
Image

Overview

  • Rebel Wolves describes a narrative sandbox where quests can be done in any order or skipped entirely, even letting players attempt the final boss from the start at extreme risk.
  • Decisions span three layers—immediate outcomes, day–night variants, and deliberate inaction—within a 30‑day structure where time advances only through activities, not exploration.
  • The dual loop shifts Coen from daytime sword‑and‑magic fighting to nocturnal vampiric powers like Planeshift wall‑walking and Shadowstep teleportation that open new routes.
  • Combat targets a hybrid of Arkham‑style accessibility and the directional depth of For Honor and Kingdom Come, with camera options added to accommodate preferred playstyles.
  • The game is planned for 2026 on PC, PlayStation 5, and Xbox Series X|S.