Overview
- Rebel Wolves describes a narrative sandbox where quests can be done in any order or skipped entirely, even letting players attempt the final boss from the start at extreme risk.
- Decisions span three layers—immediate outcomes, day–night variants, and deliberate inaction—within a 30‑day structure where time advances only through activities, not exploration.
- The dual loop shifts Coen from daytime sword‑and‑magic fighting to nocturnal vampiric powers like Planeshift wall‑walking and Shadowstep teleportation that open new routes.
- Combat targets a hybrid of Arkham‑style accessibility and the directional depth of For Honor and Kingdom Come, with camera options added to accommodate preferred playstyles.
- The game is planned for 2026 on PC, PlayStation 5, and Xbox Series X|S.