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Rebel Wolves Begins Sequel Hiring After Million‑Copy Dawnwalker Launch

A Lead Writer posting signals plans to expand the planned multi‑era saga with player choices intended to carry into future entries.

Overview

  • The Blood of Dawnwalker launched on Sept. 3 and, by Sept. 5, had sold more than one million copies, giving the new studio early commercial momentum.
  • Rebel Wolves posted a Lead Writer role that says the hire will “craft the next chapter in the Dawnwalker saga” and will report to Narrative Director Jakub Szamałek.
  • The studio has framed Dawnwalker as a multi‑game saga where last-save decisions are meant to persist between entries and earlier trailers teased a later, modern‑day era for the story.
  • Players and critics reported performance and stability problems at launch, some PC users noted high system requirements, and modders have already released tools to remove the game’s 30 in‑game day time limit; Rebel Wolves has pledged post‑launch patches including a 60 fps/performance mode.
  • Built by ex‑Witcher 3 developers and published with Bandai Namco, Rebel Wolves’ fast sales give it runway to staff and plan a sequel but also raise expectations and pressure to fix technical issues for players and the team.