Overview
- Ratatan, created by Ratata Arts and led by former Patapon staff including Hiroyuki Kotani, launched in mid-October as a crowdfunded spiritual successor that mixes timed rhythm commands with a roguelite progression loop.
- Critics consistently praise the game’s bright art, fluid animation, voicework and catchy music as faithful to Patapon’s feel and immediately enjoyable.
- Reviewers say the roguelite layer feels shallow and repetitive because upgrades and run modifiers rarely change core play or create strong synergies across runs.
- On Nintendo Switch 2 the game shows platform-specific polish problems, with reviewers reporting handheld frame drops, occasional severe stutters, visual clutter that hides combat, and very small UI text with no scaling option.
- Outlets note the project spent over a year in Steam Early Access and that many core systems remain largely unchanged since then, and they recommend patches to improve performance, UI scaling, tutorial clarity and online co-op matchmaking for players.