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Rare Launches Sea of Thieves Season 17’s Smugglers’ Tide and New Three-Month Cadence

Smugglers’ Tide arrives with new smuggling missions, UI and server improvements, alongside developer plans to investigate technical issues before upcoming seasonal events

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Overview

  • Rare Ltd activated Season 17 today, marking the start of a standardized three-month content cadence for the live-service pirate sandbox
  • The Smuggler’s League faction and its smuggling missions challenge crews to discreetly transport contraband across multiple outposts
  • A new season UI tab tracks the three seasonal acts and their rewards, and a launch patch adds cross-server opt-out, secondary controller rebinding, ship-approach stutter fixes and servers in France, South Africa and India
  • Creative director Drew Stevens released a developer video outlining ongoing investigations into water desync, long load times, world-event frequency and repeated single-crew sinkings
  • Mid-season updates will roll out a September artwork-theft mission for crews and convert skeleton forts into more challenging Flameheart reaper forts in October