Overview
- Previews from Gamescom and studio demos describe Diana opening enemy defenses via a grid-based hack that runs in real time and sets the tempo of each fight.
- Players then pivot to Hugh’s gunplay to exploit weak points, using a slow-recharging pistol plus limited, disposable weapon pickups that vanish when depleted.
- Capcom highlighted new foes including M4-series Walker bots and the SectorGuard boss, which unleashes guided weapons as players dodge with thrusters to create hacking windows.
- Hands-on slices also showcased door and system hacks alongside light exploration and puzzles, culminating in a boss encounter that ties the mechanics together.
- The game targets 2026 across PC, PS5 and Xbox Series X|S, with broadly positive impressions tempered by questions about long-term depth and variety.