Overview
- Z-A ditches the classic turn-based exchanges in favor of continuous, button-driven combat where actions unfold in real time.
- Moves and items now use cooldown timers, compelling players to balance offensive options and potions during each engagement.
- Trainers are exposed to attacks alongside their Pokémon and must actively dodge in arenas marked by a red border to signal danger.
- Mega Evolution returns as a charged in-battle feature, with opponents dropping Mega Power orbs that power up transformations.
- Early Switch 2 previews ran at about 60 fps with enhanced textures but revealed occasional background pop-in within Lumiose City’s urban setting.