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PlayStation Tightens Live-Service Strategy After Concord With Early Testing and Quality Focus

Hermen Hulst outlines a 'fail early and cheaply' approach built on tougher, more frequent testing to avoid another costly misstep.

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Overview

  • PlayStation CEO Hermen Hulst says teams will undergo much more rigorous and more frequent testing to catch issues sooner, aiming to limit failures to early, lower-cost stages.
  • The company is de-emphasizing the number of live-service launches in favor of building diverse player communities rather than chasing volume targets.
  • Hulst highlights an intentional push to create original IP that can grow into franchises beyond gaming, referencing The Last of Us as a model.
  • Sony leaders point to earlier development gates, user testing, and improved cross-studio coordination to address past siloed processes.
  • Concord was pulled from sale with refunds after a weak launch, and its failure led to Firewalk Studios’ closure, prompting the new safeguards.