Overview
- Sony’s latest corporate report pegs physical software at roughly $945 million of about $31.5 billion in PlayStation revenue for the most recent fiscal year, down from 6% in 2020.
- Industry analysis notes Sony books full value for digital purchases but largely records only royalties for third‑party physical sales, shaping how small physical appears in reported revenue.
- This accounting approach inflates reported digital sales relative to what Sony ultimately keeps, contributing to pressure on headline profit margins.
- Boxed games remain a meaningful slice in activity terms at around 24% of unit sales, or roughly 73 million copies in the 12 months to March 31.
- The same report shows add‑on content as the largest contributor at 29% of sales, with hardware at 24% and digital software at 20%, and separate reporting points to unconfirmed PS6 plans for a digital‑first model with an optional disc drive.