Overview
- Hermen Hulst says the volume target is no longer the priority, emphasizing a diverse mix of player experiences and communities.
- Following Concord, PlayStation introduced much more rigorous and frequent testing, including broader group play, cross-studio feedback, and closer executive involvement.
- Hulst advocates a fail-early, fail-cheaply approach to catch weak projects sooner, a stance reflected in recent cancellations across PlayStation Studios.
- Sony remains invested in live-service revenue while reworking its pipeline, relying on established titles such as Helldivers 2, Destiny 2, Gran Turismo 7, and MLB The Show.
- Bungie’s Marathon was delayed in June and faces heightened scrutiny, with leadership changes reported at the studio and an expected release before March 31, 2026 according to GameSpot.