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PlayStation Architect Mark Cerny Calls Original Pikmin a 'Transformative' Game

The PlayStation hardware architect spotlights a Nintendo classic on Simon Parkin's My Perfect Console, underscoring cross-industry admiration.

Overview

  • Cerny shared his reflections on Simon Parkin's My Perfect Console podcast, where guests select five games for a fictional system, with the episode available on major platforms.
  • He described the first Pikmin as an emotionally involving story centered on Captain Olimar’s 30-day push to repair his ship and return home.
  • He contrasted Pikmin 2 as “totally different,” recalling Earth-bound scavenging, bathroom-floor excursions, and even fleeing debt collectors.
  • He placed Pikmin alongside the “smaller, lighter” games he favored for about a decade, citing Portal, Plants vs Zombies, Flower, and Katamari Damacy.
  • His praise carries weight given his role as lead architect of the PS Vita, PS4, and PS5 and earlier credits including Marble Madness and Sonic 2.