Overview
- Spencer said Xbox's current AI work is focused on moderation, account protections, and network security at a scale people alone cannot handle.
- He explained that parental-control enforcement and safeguarding conversations on Xbox Live are primary operational uses today.
- Decisions about applying AI in game development are left to individual teams, and he rejected any top-down mandate to use specific tools.
- He noted AI could eventually aid production tasks like rapid prototyping to speed creative workflows, but said such uses remain hypothetical for now.
- The remarks were made in Palo Alto at the Paley International Council Summit alongside Tim Schafer, following reporting that has intensified discussion of studio autonomy at Microsoft Gaming.