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Phantom Blade Zero Sells More Than 4 Million Copies in First 72 Hours

The strong digital launch has pushed S‑GAME into the global spotlight and set up close scrutiny of platform splits, retention, and post‑launch fixes.

Overview

  • S‑GAME announced on Monday that Phantom Blade Zero sold over four million digital copies across PlayStation 5 and PC within the first 72 hours after its October 29 release.
  • The reported total combines sales from Steam, the Epic Games Store and China’s Tencent WeGame and the developer has not provided a per‑platform breakdown.
  • Steam saw exceptional engagement, with concurrent player peaks reported around 820,000–834,000, making it one of the platform’s biggest single‑player launches of 2026.
  • Critics and players have given the game high scores for its motion‑captured wuxia combat and boss design, while reviews noted weaker narrative elements and some technical rough edges.
  • S‑GAME released a first post‑launch patch on November 3 to address performance, ray‑tracing shader compilation, difficulty and control options, and the studio plans a physical PS5 edition for 2027.