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Phantom Blade Zero Emerges as a Standout PS5 Action Game

A near-final six-hour preview credits a defensive Sha‑Chi combat loop, large multi‑phase bosses, adjustable difficulty options, death mechanics that preserve progress.

Overview

  • The preview highlights a central Sha‑Chi gauge that makes blocking, dodging, and special Sha‑Chi strikes consume a shared resource while basic attacks do not, and it rewards successful defense by charging a powerful Essence attack.
  • Reviewers praised a string of inventive, multi‑phase boss fights that showcase the Sha‑Chi loop, including encounters that summon minions and the Lion Dance Grandmaster.
  • The game deliberately diverges from Soulslike design by not penalizing progress on death, preventing enemy respawns, and offering difficulty changes in the pause menu for player choice.
  • Early progression in the near‑final build felt mostly linear with some backtracking for quests and unlocks such as Phantom Edges and keys that open more of the map.
  • The impressions are based on a single six‑hour preview session in Beijing with travel provided by S‑GAME, and a full review will follow when the complete game launches in the coming weeks.