Overview
- The preview highlights a central Sha‑Chi gauge that makes blocking, dodging, and special Sha‑Chi strikes consume a shared resource while basic attacks do not, and it rewards successful defense by charging a powerful Essence attack.
- Reviewers praised a string of inventive, multi‑phase boss fights that showcase the Sha‑Chi loop, including encounters that summon minions and the Lion Dance Grandmaster.
- The game deliberately diverges from Soulslike design by not penalizing progress on death, preventing enemy respawns, and offering difficulty changes in the pause menu for player choice.
- Early progression in the near‑final build felt mostly linear with some backtracking for quests and unlocks such as Phantom Edges and keys that open more of the map.
- The impressions are based on a single six‑hour preview session in Beijing with travel provided by S‑GAME, and a full review will follow when the complete game launches in the coming weeks.