Overview
- Reviewers describe a familiar life-sim core—farming, crafting, decorating, collecting, and neighbor interactions—tied to growing a central tree by spending Luca to unlock new terrain and features.
- No microtransactions or gacha elements were encountered in testing, though HoYoverse has not detailed final monetization or a release window.
- Mobile-style systems such as stamina, a quest log, achievement currencies, neighbor growth trees, and a real-time clock contribute to a more checklist-driven rhythm than Animal Crossing.
- Decoration feels constrained by rigid grid placement that limits fine positioning, even as the game leans on a soothing, cottagecore-inspired aesthetic.
- AI-generated text and an AI chatbot appear in the beta, and social features—including planet visits and a multiplayer hub with chat and minigames—were largely empty in testing; the closed Coziness Test is live on PC and mobile.