Overview
- The game sold over 1 million copies in six days and reached a peak of more than 102,000 concurrent players, marking it as one of Steam’s fastest-rising indie co-op titles.
- Built by Aggro Crab and Landfall during a month-long game jam, Peak rode its memorable name and viral word-of-mouth marketing to breakout success.
- Developers report that the project’s lean scope helped them recover from burnout on longer development cycles and is guiding their future studio strategy.
- Players tackle four changing biomes where they must manage stamina, scavenge supplies and work together using ropes and climbing spikes to reach the summit.
- Though currently exclusive to Windows PCs on Steam without crossplay, the studios indicate they may consider expanding to other platforms based on Peak’s sustained popularity.