Overview
- The indie co-op climbing game sold over one million copies on Steam in its first six days after release.
- Peak reached more than 102,000 concurrent players on Steam by June 22.
- Developers credit viral puns about the title and a $5–$8 price tag for driving widespread social media buzz.
- The game’s procedurally generated maps rotate every 24 hours to offer fresh challenges and boost replay value.
- Following its launch, Peak has sustained a top spot on Steam’s sales charts and garnered very positive user reviews.