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Path of Exile 2 Set to Launch 1.0 on December 11

The update completes the six‑act campaign, adds two new classes plus a siege-style league, overhauls items and endgame systems, with two classes and some microtransaction work deferred until after launch.

Overview

  • Grinding Gear Games confirmed at ExileCon in early November that Path of Exile 2 will exit Early Access and ship version 1.0 on December 11 with Acts 5–6, the Duelist and Shadow classes, and the Conquerors of Wraeclast league.
  • The Shadow is a dagger- and trap-focused stealth class that uses a Stealth mechanic reset on kill, a new Darkness resource, shades that copy melee attacks, and two Ascendancies including Assassin and Infiltrator.
  • The Duelist introduces sword mechanics such as stances, two-handing, dual wielding and a Knight Ascendancy that grants a squire companion plus new combat abilities.
  • The 1.0 update remakes the game’s loot and endgame: roughly 70 uniques reworked, about 40 new uniques added, passive-tree and atlas changes, new crafting/fracturing systems, and new maps and bosses that will affect builds and the in-game economy.
  • The launch will be cross-platform on PC, PS5, Xbox Series X|S and Mac, will ship with 10 of 12 classes on day one, and leaves porting some microtransaction and storefront work to be completed after release which could affect cosmetic parity and account integrations.