Overview
- Patch 0.3.1 is scheduled for the week of September 29, bringing early iterations of systems originally planned for 0.4.0.
- Towers are no longer required to spread modifiers as tablets gain limited charges and can be applied directly to waystones, with towers remaining optional for map visibility and a guaranteed tablet.
- All maps now include a boss that completes the map on defeat, with former boss-marked maps upgraded to more powerful encounters that deliver greater rewards.
- Pacing adjustments cut the size of the 15 largest zones and reduce early-tier monster packs by 30%, with density scaling back toward higher tiers and more open layouts spawning slightly fewer groups.
- Map generation now guarantees one to three extra features that avoid duplicates, Alchemy Orbs can be used on magic items, citadel spawns increase by 66%, ground-effect coverage is reduced, and Atlas Tree nodes are updated to match the boss changes.