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Palworld 1.0 Launches With Massive Patch Notes and Mod‑Removal PSA

Pocketpair warns that core system changes require manual deletion of legacy mods to avoid crashes and corrupted saves.

Overview

  • Palworld 1.0 begins rolling out around 12:30 JST on Friday, July 10, which translates to late‑evening U.S. launches on Thursday July 9 and early‑morning windows in Europe.
  • Pocketpair published unusually large 1.0 patch notes spanning roughly 10,000 words across 27 pages and resolved an initial Steam character‑limit problem without cutting content.
  • The studio says 1.0 changes core systems such as progression and event triggers and therefore cautions that simply disabling mods is not enough because leftover mod files or loaders can still load and cause crashes or blocked quests.
  • Pocketpair published step‑by‑step remediation: back up saves, unsubscribe from Workshop mods, delete Pal\Binaries\Win64 and Pal\Content\Paks from the game folder, verify or reinstall the game, and only reinstall mods after creators confirm 1.0 compatibility.
  • Pocketpair will keep Palworld priced at $29.99, reported a milestone of over 40 million players, and the studio says existing saves should work but strongly recommends starting a fresh save to experience the overhaul fully.