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Overworked Developers Claim GameMill Allowed Just One Year for Development of Poorly Received King Kong Game

IguanaBee Developers Detail Restrictive Development Timeline, Insufficient Funding, and Limited Information from GameMill for Terribly-Reviewed King Kong Game

  • GameMill, the publisher of the poorly reviewed King Kong game 'Skull Island: Rise of Kong', allegedly allowed only one year for its development, leading to poor quality and user backlash.
  • IguanaBee, the indie developer studio based in Santiago, Chile, who worked on the game, explained that the short development timeline, limited budget, and lack of necessary information from GameMill severely restricted their capacity to deliver a quality product.
  • Developers reported that GameMill often contracts smaller teams to create licensed video games within unnecessarily short deadlines, a practice that has been claimed to compromise the quality of the completed projects.
  • Skull Island's development team consisted of only two to 20 people at a given time, which led to 'crunch' periods and ultimately affected the game's quality. Some developers attribute their poor working conditions to insufficient funding from GameMill.
  • Despite the game's adverse reviews, some developers have expressed pride in their work, highlighting their resilience and commitment under challenging circumstances.
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