Overwatch 2 Tests Removal of Hero Limits in Quick Play: Hacked
Blizzard experiments with doubling up on heroes, alongside mid-season balance changes to enhance gameplay diversity.
- Blizzard Entertainment is testing the removal of hero limits in Overwatch 2's Quick Play: Hacked mode, allowing teams to double up on the same DPS or support heroes.
- The change aims to give players more freedom and creativity in team compositions, echoing the unrestricted hero selection from the early days of Overwatch 1.
- Mid-season balance changes include a reduction in the healing reduction DPS passive from 20% to 15%, and buffs to several heroes including Ana, Lifeweaver, and Mauga.
- Quick Play: Hacked serves as a testing ground for potential long-term changes to the game, with previous tests leading to permanent implementations.
- Critics express concern that Quick Play is becoming a testing ground for experiments, potentially undermining its role as a competitive practice mode.