Overview
- Players can now freely allocate 12 Virtue points among three attributes per level, with a maximum of +5 points per attribute and a higher cost for Luck upgrades.
- All skills, both major and minor, now contribute to character leveling, eliminating the restrictive focus on major skills from the original game.
- Leveling up requires sleeping for at least one in-game hour after gaining sufficient experience, maintaining the iconic mechanic from the original.
- The automatic 10% Endurance-based health boost on level-up has been removed, with health increases now tied solely to attribute allocation.
- Additional attribute boosts are available through rare methods such as vampirism and the Oghma Infinium, providing alternative paths for character growth.