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Oblivion Remastered Launches with Overhauled Leveling System

The revamped progression mechanics address long-standing criticisms of the 2006 original, offering greater flexibility and improved balance.

Oblivion - a player in plate armor walks in a forest at sunset
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Find Peryite's shrine on a river across the bay east of Bravil.

Overview

  • Players can now freely allocate 12 Virtue points among three attributes per level, with a maximum of +5 points per attribute and a higher cost for Luck upgrades.
  • All skills, both major and minor, now contribute to character leveling, eliminating the restrictive focus on major skills from the original game.
  • Leveling up requires sleeping for at least one in-game hour after gaining sufficient experience, maintaining the iconic mechanic from the original.
  • The automatic 10% Endurance-based health boost on level-up has been removed, with health increases now tied solely to attribute allocation.
  • Additional attribute boosts are available through rare methods such as vampirism and the Oghma Infinium, providing alternative paths for character growth.