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Nvidia’s RTX Hair Comes to Indiana Jones and the Great Circle in September as a Path-Tracing Update

Powered by RTX 50-series Linear Swept Spheres hardware, the update replaces triangle strands with spheres to raise hair realism without a large memory footprint.

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Overview

  • Nvidia says Indiana Jones and the Great Circle will be the first game to support the new hair system.
  • RTX Hair renders strands using Linear Swept Spheres instead of triangles to better match hair shapes, cut geometry, and improve lighting and shadows.
  • In this implementation, the LSS-based model activates only on RTX 50-series Blackwell GPUs, with other cards retaining the existing hair rendering.
  • The feature arrives as an update to the game’s real-time path-tracing mode.
  • Nvidia has not released detailed performance benchmarks, and the feature follows a delay from its initial February announcement alongside DLSS 4 MFG.