Particle.news

Download on the App Store

Nvidia to Debut RTX Hair in Indiana Jones and the Great Circle Next Month

The update leverages RTX 50-series hardware acceleration through a sphere-based primitive to enrich hair lighting, shadows, strand realism under a modest performance footprint.

Image
blank

Overview

  • The RTX Hair update for Indiana Jones and the Great Circle is slated for September and will integrate into the game’s real-time path tracing mode.
  • It replaces triangle-based hair geometry with Linear Swept Spheres to reduce the number of rendered strands and cut VRAM usage.
  • Dedicated ray-tracing hardware in RTX 50-series GPUs accelerates hair and fur effects for more accurate strand fitting and illumination.
  • Nvidia asserts that RTX Hair delivers fuller, more realistic hairstyles with only a modest impact on frame rates and memory consumption.
  • Wider implementation will depend on independent performance testing and developer adoption in future game titles.