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North American Players Lead Global Game Spending as Microtransactions Flourish

Publishers are emphasizing recurring revenue models to increase per-user spending as growth stalls in mature markets.

Gamer's spendign habits

Overview

  • The Newzoo and Tebex report projects a $188.9 billion global games market in 2025 with 3.54 billion players worldwide, over half in Asia-Pacific.
  • North American gamers average $325 in annual spend despite representing just 7 percent of the global player base, driving 28 percent of total revenue.
  • Microtransactions account for roughly half of PC and console revenue in North America and nearly all mobile gaming revenue.
  • Within North America, spending is concentrated on exclusive content (34 percent), character customization (29 percent) and content packs or in-game currencies (27 percent).
  • Microsoft’s Xbox Game Pass generated nearly $5 billion in revenue last year, illustrating the profitability of subscription models in North America.