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Nobuo Uematsu Rejects Generative AI for Composition, Praises Human Imperfection

His remarks in a JASRAC interview contrast with widespread AI experimentation across Japanese game studios.

Overview

  • The Final Fantasy composer said, “I’ve never used AI and probably never will,” citing greater satisfaction in work forged through effort and struggle.
  • He argued that the instability of human performances and the listener’s connection to an artist’s background make music compelling, which AI cannot provide.
  • Though uninterested in AI for writing music, he said it could assist with practical audio tasks such as smoothly transitioning between tracks.
  • He called the ability to use studio recordings the major leap for game audio and pointed to spatial or binaural sound, used in Final Fantasy X, as a further refinement.
  • His stance arrives as Square Enix promotes aggressive AI use and a CESA report says over half of Japanese game developers use AI, while he continues select contributions like a new theme for the Final Fantasy VII Remake finale.