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Nintendo Secures Broad U.S. Patents on Summoning and Riding Mechanics in Palworld Dispute

The newly granted claims are prompting warnings about a chilling effect on widely used game mechanics.

Overview

  • U.S. Patent No. 12,403,397, granted on September 2, covers a gameplay flow where a player moves a main character, summons a “sub character,” and that summoned character engages enemies automatically or via input.
  • Another grant, U.S. Patent No. 12,409,387 issued this week, addresses smooth switching between riding or mounted objects, a feature Pocketpair previously worked around in Palworld.
  • Reporters note the summoning patent’s unusually broad language and say it could be asserted against many games that use common companion or minion-combat systems.
  • The Pokémon Company’s patent-infringement lawsuit against Pocketpair continues in Japan, where Pocketpair is presenting prior art and has already adjusted some mechanics during development.
  • It remains unclear whether Nintendo will bring U.S. cases using these patents, but coverage warns the filings alone could deter smaller studios from implementing similar mechanics.