Overview
- The early access build is live on Steam with three dungeon biomes, around 120 relics, four main weapons, and roughly 100 shop and dungeon perks.
- The sequel shifts from 2D pixel art to a 3D isometric presentation and swaps sealed-room layouts for branching paths in a roguelike structure.
- Developers replaced a fixed-price loot model with a multiplicative rarity system to give players meaningful control over item pricing.
- Inventory and store management were reworked after a Steam Next Fest demo and fall playtests, adding new inventory interactions and shop modifiers.
- Digital Sun and 11 bit studios say more environments, bosses, NPCs, quests, and expanded shop features are planned during early access, with the duration still unspecified.