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Moon Studios to Prioritize PS5, Switch 2 Ports of No Rest for the Wicked Before Xbox

Citing stronger install bases alongside limited resources, Moon Studios stages console releases with an Xbox version set for a later arrival.

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Overview

  • The staggered launch plan marks a reversal from Moon Studios’ history of debuting its Ori games exclusively on Xbox platforms.
  • CEO Thomas Mahler says PS5 and Switch 2’s larger user bases offer better returns than Xbox Series X/S in the current market.
  • The studio notes that optimizing No Rest for the Wicked on both Xbox Series X and Series S demands more development effort than porting to PS5 hardware.
  • Focusing on PlayStation and Nintendo first will let Moon Studios deliver community-requested features such as co-op multiplayer more quickly.
  • Having reclaimed its publishing rights from Take-Two in March, the independent studio now directs its own platform strategy without external mandates.