Overview
- Moon Studios' 'No Rest for the Wicked' launched in early access, facing initial criticism but improving through player feedback.
- CEO Thomas Mahler advocates for early access, suggesting it could have benefited games like 'Dark Souls' by allowing for more development and polish.
- Mahler highlights the complexity of modern game development as a reason for the necessity of early access, providing developers with crucial data and feedback.
- The success of other games like 'Baldur's Gate 3' in early access is cited as evidence of the model's viability.
- Mahler encourages major gaming platforms like Sony and Nintendo to adopt early access to keep up with industry changes.