Moon Studios CEO Defends Early Access for Video Games
Thomas Mahler argues that early access allows for essential player feedback and improvements, citing the recent launch of 'No Rest for the Wicked'.
- Moon Studios' 'No Rest for the Wicked' launched in early access, facing initial criticism but improving through player feedback.
- CEO Thomas Mahler advocates for early access, suggesting it could have benefited games like 'Dark Souls' by allowing for more development and polish.
- Mahler highlights the complexity of modern game development as a reason for the necessity of early access, providing developers with crucial data and feedback.
- The success of other games like 'Baldur's Gate 3' in early access is cited as evidence of the model's viability.
- Mahler encourages major gaming platforms like Sony and Nintendo to adopt early access to keep up with industry changes.