Overview
- The Nemesis System, introduced in 2014's Middle-Earth: Shadow of Mordor, personalized gameplay with NPCs that remembered and adapted to player interactions.
- Originally developed to address declining sales caused by the second-hand game market, it aimed to make single-player games more replayable and harder to resell.
- Warner Bros. patented the Nemesis System in 2021, restricting its use by other developers, but has not implemented it in new titles since 2017.
- Monolith Productions, the studio that created the Nemesis System, was shut down in 2025, halting development of its Wonder Woman project that would have featured the system.
- Recent retrospectives have highlighted the system's innovative impact on gaming and lamented its underutilization due to patent restrictions and Monolith's closure.