Overview
- Microsoft released an AI-generated Quake II demo as a research project to showcase the capabilities of its Muse and WHAMM models in game development.
- The demo, available to play in a web browser, features real-time AI-generated gameplay but suffers from significant issues including low frame rates, blurry visuals, and unresponsive controls.
- Microsoft positioned the demo as a proof of concept for game development and preservation, acknowledging its limitations and emphasizing it is not a commercial product.
- Gamers and critics have widely condemned the demo, describing it as unplayable and a poor imitation of the original Quake II, raising concerns about AI's role in creative industries.
- The project required substantial resource investments, leading to debates about the environmental and financial costs of such AI-driven experiments.