Overview
- Microsoft has introduced Work Graphs in its Agility SDK 1.613.0, a new feature for DirectX 12 that enables GPUs to schedule and execute their own tasks, promising a significant performance boost in PC gaming.
- Work Graphs aim to eliminate CPU bottlenecks by allowing GPUs to handle more complex scenes and maintain high performance without waiting for tasks from the CPU.
- The feature is currently supported on Nvidia RTX 30-series and 40-series GPUs, as well as AMD RDNA 3 GPUs, but lacks support for older cards and Intel GPUs.
- Developers will get their first look at Work Graphs at the upcoming Game Developers Conference in San Francisco, with expectations for future PC games to benefit from improved performance.
- The introduction of Work Graphs signifies a shift towards more efficient, GPU-driven rendering systems in gaming, potentially reducing the occurrence of poorly optimized releases.