Microsoft Unveils Work Graphs for DirectX 12, Boosting GPU Autonomy in PC Gaming
The new feature aims to enhance gaming performance by enabling GPUs to independently schedule and execute tasks, reducing reliance on the CPU.
- Microsoft has introduced Work Graphs in its Agility SDK 1.613.0, a new feature for DirectX 12 that enables GPUs to schedule and execute their own tasks, promising a significant performance boost in PC gaming.
- Work Graphs aim to eliminate CPU bottlenecks by allowing GPUs to handle more complex scenes and maintain high performance without waiting for tasks from the CPU.
- The feature is currently supported on Nvidia RTX 30-series and 40-series GPUs, as well as AMD RDNA 3 GPUs, but lacks support for older cards and Intel GPUs.
- Developers will get their first look at Work Graphs at the upcoming Game Developers Conference in San Francisco, with expectations for future PC games to benefit from improved performance.
- The introduction of Work Graphs signifies a shift towards more efficient, GPU-driven rendering systems in gaming, potentially reducing the occurrence of poorly optimized releases.