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Microsoft Unveils Proteus Controller for Enhanced Gaming Accessibility

The ByoWave Proteus modular controller, designed for players with disabilities for Microsoft as part of the Designed by Xbox program, with a hand outstretched over the modular units and controls on a table
11 articles | last updated: May 17 05:08:39

The new modular controller offers customizable configurations for gamers with disabilities, supporting Xbox and PC platforms.


In a significant stride towards inclusivity in the gaming world, Microsoft has unveiled the Proteus Controller, a modular device designed to cater to gamers with disabilities. Announced on Global Accessibility Awareness Day, this innovative controller is the result of a collaboration between Microsoft and the peripherals company ByoWave, under the "Designed for Xbox" program. The Proteus Controller, priced at $299, aims to provide a customizable and comfortable gaming experience for those who find traditional controllers challenging to use.

The Proteus Controller is a kit composed of various "snap and play" parts, allowing users to configure the device in over 100 million possible combinations. This flexibility is particularly beneficial for one-handed gamers, individuals with mobility issues, or those experiencing chronic pain. The kit includes two Power Cubes, which house batteries and enable Bluetooth connectivity, and two Analog Cubes for the left and right analog sticks. Additional components such as buttons, triggers, and directional pads can be arranged to suit individual needs.

Microsoft's announcement highlights the company's ongoing commitment to accessibility in gaming. The Proteus Controller is designed to work seamlessly with Xbox Series X|S, Xbox One, and Windows 10 and 11. ByoWave is offering a limited-time preorder discount, reducing the price to $255 for early buyers, with the first units expected to ship in the fall of 2024.

The Proteus Controller's modular design is a significant departure from traditional gaming controllers. Each component can be easily connected and disconnected, making it possible to build a controller that fits the user's specific requirements. This approach not only enhances accessibility but also opens up possibilities for more imaginative and personalized controller designs in the future.

However, the Proteus Controller does come with some limitations. It lacks rumble or haptic feedback and an audio jack, features that are often standard in conventional controllers. ByoWave has acknowledged these omissions, citing space constraints, but has expressed interest in developing additional modules to incorporate these features later on. Currently, the controller is only compatible with Xbox and PC platforms, leaving PlayStation and Nintendo gamers to seek alternative solutions.

In addition to the Proteus Controller, Microsoft announced a firmware update for its existing Xbox Adaptive Controller, which was first introduced in 2018. This update will enhance the controller's functionality, allowing each port to support up to 12 buttons, a second stick, and a hat switch. The update is set to roll out to Xbox Insiders soon, with a general release expected in the coming months.

The Proteus Controller's introduction is part of a broader movement towards greater accessibility in gaming. Historically, gaming has often been an exclusive domain, with standard controllers posing significant barriers for many players. Microsoft's efforts, including the earlier release of the Xbox Adaptive Controller, represent a shift towards inclusivity, ensuring that gaming is accessible to a wider audience.

Despite its high price point, the Proteus Controller is seen as a unique solution for gamers with disabilities. The cost, which is significantly higher than standard controllers, reflects the advanced technology and customization options it offers. ByoWave has indicated that additional parts for further customization will be available in the future, potentially allowing users to expand their setups as needed.

The gaming industry has seen a growing emphasis on accessibility in recent years. Major franchises like "Call of Duty: Modern Warfare 3" and "Diablo IV" are incorporating extensive accessibility features, and companies like Apple and Google are developing tools to control devices with eye and face movements. Microsoft's latest innovations are part of this larger trend, aiming to make gaming a more inclusive and enjoyable experience for all.

As the Proteus Controller prepares to hit the market, it stands as a testament to the power of thoughtful design and technological innovation in breaking down barriers. For gamers with disabilities, it offers a new level of freedom and customization, ensuring that everyone can participate in the joy of gaming.

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