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Microsoft Targets PC Shader Stutter With Cloud-Compiled Shaders as AgilitySDK Arrives in September

Microsoft will pilot the system on the Xbox PC store for AMD-based Asus ROG Ally handhelds, then open an AgilitySDK to others in September.

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Official DirectX 12 Ultimate logo (I mean, DirectX XII Ultimate)

Overview

  • The new DirectX Advanced Shader Delivery standardizes shader data into a State Object Database and pairs it with a cloud Precompiled Shader Database delivered with games.
  • Microsoft says preloading shaders can cut download-to-play time by up to 85 percent and make first launches up to 10 times faster with smoother performance and lower power use.
  • Early support is limited to the Xbox gaming store and Xbox PC app on AMD processors used in the Asus ROG Xbox Ally and Ally X handhelds.
  • The AgilitySDK is slated for September to let other storefronts and developers integrate the feature, with plans to extend support to already shipped games over time.
  • Windows will auto-refresh the shader cache after driver updates, and broader impact will depend on developer adoption and additional device partnerships.