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Microsoft Cuts More Than Half of id Software Staff in Xbox Restructuring

This will test whether Microsoft keeps id Tech or allows the studio to pursue key unannounced projects under Asha Sharma's profit-focused reset.

Overview

  • This week a Texas WARN filing and reporting showed id Software eliminated roughly 136 roles, a reduction that represents more than half the studio's prior headcount.
  • Microsoft said there are still “dozens” working on the id Tech engine across multiple locations and denied reports the engine team was reduced to a single person.
  • id Software issued a statement saying it retains a team comparable in size to when DOOM (2016) was made and that it still has the crew needed to build its games and tech.
  • Founders John Carmack and John Romero reacted publicly, with Carmack expressing sadness and questioning earlier faith in Microsoft stewardship and Romero calling the cuts devastating.
  • Several unannounced pitches and engine leadership roles reported to be affected — including rumored concepts such as a Perfect Dark idea, Fury and Ironwood — now face unclear futures as Xbox refocuses studios for profitability and schedules QuakeCon in August.