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Mewgenics Collars Define Classes, While Guides Differ on the Final Tally

Most unlocks require clearing specific areas then speaking to Butch, according to updated guides.

Overview

  • Players start with four classes tied to collars — Fighter, Hunter, Mage, and Tank — which set base stats and core combat roles.
  • Guides agree that additional collars unlock by finishing zones like the Alley, Sewer, Junkyard, Core, Lab, Moon, Rift, Crater, and Shelter before talking to the NPC Butch.
  • Each collar applies explicit stat modifiers and mechanics, with examples including the Butcher’s +3 Constitution, +2 Strength, meat‑hook kit and the Cleric’s healing and revive abilities.
  • Early tier lists broadly recommend Cleric for survivability, Fighter for reliable melee damage, and Butcher for high‑impact pulls, with Hunter praised for safe ranged damage and Monk or Necromancer offering later‑run flexibility.
  • Coverage diverges on totals, as Polygon currently lists 13 classes with three unlocks still being verified, while Destructoid documents 14 collars with 13 unique effects, including utility options like Jester and the Blank Collar.