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Meta Introduces New Quest Education Product for Schools

The new VR education initiative aims to enhance classroom learning with immersive technology, focusing on safety and control.

  • Meta announced a new education-focused product for its Quest VR headsets, targeting classrooms with students aged 13 and older.
  • The product will include educational apps and features, allowing teachers to manage multiple devices simultaneously.
  • Safety measures include supervisory controls to ensure that teachers and parents can monitor student activities.
  • Critics express concerns about screen time and the practicality of VR in education, alongside potential high costs.
  • The initiative will first launch in markets where Meta's Quest for Business is supported, including the U.S. and parts of Europe.
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