Meta Introduces New Quest Education Product for Schools
The new VR education initiative aims to enhance classroom learning with immersive technology, focusing on safety and control.
- Meta announced a new education-focused product for its Quest VR headsets, targeting classrooms with students aged 13 and older.
- The product will include educational apps and features, allowing teachers to manage multiple devices simultaneously.
- Safety measures include supervisory controls to ensure that teachers and parents can monitor student activities.
- Critics express concerns about screen time and the practicality of VR in education, alongside potential high costs.
- The initiative will first launch in markets where Meta's Quest for Business is supported, including the U.S. and parts of Europe.