Overview
- The solo developer confirmed the milestone in a post on X, marking one million sales roughly two weeks after launch.
- They thanked players, said they would take a short break, and indicated a roadmap and fixes are planned next.
- Recent player counts surpassed the original peak, with the latest high recorded on October 2, according to Dexerto.
- Early reception on Steam has been strong, with thousands of Very Positive reviews reported within the first week, GamesRadar+ notes.
- Coverage describes Megabonk as a solo-made roguelike with PS1-style visuals, drawing comparisons to Vampire Survivors and Risk of Rain 2, and observes it reached the mark slower than some 2025 hits like Peak and Schedule 1.