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Marvel Tōkon PC Port Stumbles After Launch as First Patch Yields Mixed Results

The update targets high CPU use, sudden frame drops, unstable cross‑platform matches.

Overview

  • Players reported widespread stuttering, sudden frame drops, high CPU load and crashes on the Windows PC build since launch, leaving many users unable to run the game at a steady 60 FPS.
  • Arc System Works acknowledged the problems and took servers down for emergency maintenance before releasing update 1.002.002 on Monday, August 10 to reduce CPU usage, stop unnecessary audio-input checks that caused sudden drops, fix resolution-linked frame-rate drops, and improve auto graphics detection.
  • Community-sourced workarounds spread rapidly during the weekend, including running the Epic Games Store in the background, capping FPS with RivaTuner, using the in-game 'Set Graphics Automatically' option, and manually warming shaders, with inconsistent success across different PCs.
  • Early reactions after the patch are mixed: many players report smoother offline play and improved online matches while a notable portion still experiences instability, and competitive organizers and prominent streamers have already avoided or restricted the PC build because one player's technical issues can degrade opponents' matches through one-sided rollback netcode.
  • The problem highlights how sensitive fighting games are to frame-rate and latency, and Arc System Works says it will continue to collect telemetry and iterate on fixes while the community watches for consistent improvements and potential changes to tournament and crossplay policies.