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Marvel Rivals Dev Denies EOMM, Details Matchmaking, Restricts Large Premades in High Ranks

The studio argues role lock would worsen queues given six‑player volatility.

Marvel Rivals dev hits back at EOMM allegations, confirms you're imagining it
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Overview

  • Lead designer Zhiyong released a technical video explaining that the game computes player skill with hidden numerical systems and balances teams by average competitive scores.
  • Developers are barring premade groups of four or more from entering higher‑ranked queues in an effort to curb one‑sided results.
  • NetEase declines to implement an Overwatch‑style role queue, citing a desire for player freedom and concerns about significantly longer wait times.
  • The team says it is working to make tank and support heroes more engaging and to lower competitive thresholds for underplayed roles, potentially paving the way for role queue later.
  • Community skepticism remains strong, with calls for placement matches and criticism of rank‑protection items like Chrono Shield alongside arguments that longer queues would be acceptable for better match quality.