Overview
- Casey Hudson’s 2012 “Dylan” pitch aimed to reforge BioWare around always-online storytelling with the promise of achieving “FIFA numbers.”
- Developers lacked a clear creative anchor after Hudson left in 2014, leading to cyclical design changes and identity confusion.
- EA executives pressured the team to position Anthem as a rival to Destiny or Borderlands without explicitly naming those models.
- Darrah accepts primary responsibility for the 2019 launch’s failures and plans further videos to explore the project’s later production challenges.
- Anthem’s commercial underperformance has led to a planned shutdown in January 2026, highlighting the clash between creative ambition and live-service mandates.