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Marble Souls Puts a Soulslike Knight Inside a Rolling Marble

A focus on exploration, physics-driven rolling, collectible soul upgrades aims to reshape progression in a dark-fantasy open world.

Overview

  • Stuffed Wombat announced Marble Souls on August 6, 2026 and opened a Steam store page where players can wishlist the game ahead of a planned release before the end of 2026.
  • The core concept traps a dark-fantasy, Soulslike protagonist inside a physics-driven marble so that rolling becomes the primary way to move through the world.
  • Progression relies on collecting lost souls to raise character stats such as acceleration, jumping and rolling, and to upgrade the marble itself.
  • Developers say the game emphasizes exploration, route-finding and experimentation over enemy-focused combat inside an interconnected open world.
  • Early coverage praises the novel mash-up while noting comparisons to FromSoftware and Super Monkey Ball, and observers say the title will need varied level design and mechanics to keep the marble-run idea fresh as it moves toward release.